As it turns out I enjoy the game more than writing about it. Since the last entry I clearned out another set of ruins, Molg Mar, this time in one trip. I spent a lot of time wandering the coastal area east of Vivec, visiting ruins as I found them.
Eventually I made it all the way to Tel-Branora. Here I first started experimenting with "rising force" potions to speak with the rather loony head of the Great House Telvani. She didn't have anything useful to say. I did get a mission to take out a rival faction however. Another mage with several soldiers standing immediately outside the city. I finally found the NPC that was giving out that quest and for 1,000 gold I killed off the rivals. Turns out they really weren't that special or well armed/armored.
As long as I was in the area I did have a mission for the Erabenimsun Camp to rescue the prisonor the Imperial Legion mentioned a long time ago. I finally found the camp and started asking around. These people don't like outsiders too much and Imperials even less. I did learn some rogue former wise woman was holding the guy at a nearby camp, near a lava river and a trail of papers would lead me to him.
After what I thought wasn't a very long time I found the camp. The ex-wise woman wouldn't give him up however. I suppose I could have killed her but she just wanted me to find a replacement male for some sort of magic she was doing. These morrowind guys got some strange psychology going on. What kind of spells would require a male? Anyway I went back to the camp and found the person the wise woman had requested. Some how I actually manipulated him into going to live with some strange woman in the middle of no where for the rest of his life.
Once this was done the man in question finally left.
After leaving the Erabenimsun camp I came across an argonian slave. Seems he had escaped and wanted me to take him to sactuary in Ebonheart. Unfortunately for some reason he didn't have a "travel together/wait here a while" type option that all other NPCs that follow me do and he got stuck behind some rocks and confused enough he ran back to where he started from a couple times. Finally I gave up on him and didn't bother trying to find him again when he got lost. I even tried the
ra command in the console but it didn't work.
I also found an ancesteral tomb right near the Erabenimsun camp. I cleared it out however upon killing the final human in the tomb I recieved a message that I had ruined the main quest: either reload a save game or continue in a doomed way. This didn't make sense to me because he only attacks, there's no way to talk to the guy. Upon research I found out killing him doesn't in fact ruin the main quest and this is some sort of glitch/bug/oversight even the patch didn't fix.
I decided I had enough money I was going to try some enchanting through the enchanter at the Guild of Mages. Eventually I came up with the forumla I wanted: when strikes I will be healed and cast soul trap for 10 seconds; on my ebony broad sword (I call it heal-and-trap).
Turns out it wasn't such a good idea because the sword doesn't seem to do nearly the damage it did before it was enchanted. So I use that sword to cast soul trap then switch to a normal sword to kill the creature. So far this has worked out pretty well.
So far I have captured at least two Twilight Guardians in some Grand Sould Gems. Grand Soul Gems, by the way, I am finding seemingly every place I go. Maybe because my luck rating is in the high 40s, I'm not sure. I started finding so many it was literally weighting me down. I had to go drop some into storage it was so many.
Speaking of which I figure I was finally leveled enough I could beat the Commona Tong at the Council Hall in Balmora. First I marked a recall point near the man in at Fort Moonmoth then decided to try: as it turns out I am a lot higher rank now and beat them all without much effort. I now have that building to store all my stuff and sleep etc.
Also speaking of which: I finally found that item that does the mark point for me: it was in a cave near Gnaar Mok. Also near Gnaar Mok is an "abandoned shack" and some other caves. Upon reporting back to the Nord at Fort Moonmoth I was assigned going back to Gnaar Mok to rescue a damzel held by some smugglers. This also wasn't too terribly hard and got the feeling I was intended to do so about 10 levels back when the people inside may have provided a challenge.
The next mission was to yet again go back to Gnaar Mok and kill some Netchers harrasing the local town folk. If I had to guess I'd say this also wasn't going to be much of a challenge.
I actually forgot the details already but I actually found a wizard's staff that gives me 1 point of levitate for 120 seconds. Once I got that I was really having some fun in Ald'ruhn walking around on the roof of Skar and floating above the mountains behind Skar. Then I realized the magical portion of the staff wasn't regenerating for some reason and soul gems didn't give me the option to regenerate it. So eventually I'll use one of my worthless 60k grand soul gems to create a "constant effect" levitation device. That'll be awesome. I know I'll eventually need something that levitates me in order to continue at all.
Currently I am a level 22 Imperial Knight with level 100 long sword, STR at 100 and Heavy Armor in the 80+ range. My axe rating is around 54 and the amount of armor I have is around 150. I still die sometimes though.
Finally I get back to Gnaar Mok via a combination of silt striders and boats to kill the netchers. All I know is they're "north of town". Eventually I instead find yet another tomb, this one referring to the carcass of a saint. This is a long confusing series of tunnels with a few "dreamers", ash zombies and ash slaves and at least one Golden Saint. I had dropped a large number of my Grand Soul gems so I did capture a couple rather valuable creatures but was out of gems by the time I reached the Golden Saint. This was rather annoying as I know how valuable those souls can be. And for once
Eventually I cleared out this tomb and managed to find at least one breeding nether. Back in Balmora I decided to try out a "continuous effect" enchantment on an item. The 16k worth of gold I had was burning a hole in my pocket. So I paid the guild enchanter to make an exquiset amulate a constant effect of levitation. Now I'll no longer need to worry out not getting up to places. Best thing is it'll never wear out. Isn't that awesome? Now all I need is constant magic resist and magic reflect and possibly restore health and I should be all set. The health one will cost some serious gold though.
Eventually I'll have to get back to the actual main quest. Lately I've been doing an awful lot on the southern half of the island, haven't done much of anything on the eastern or nothern portions. For that matter south of Ebonheart hasn't been much explored either.
For some reason a max carry weight just doesn't seem to be enough for me currently. Although now that I think of it I'm carrying around all those soul gems with valuable souls in them and they're just taking up space. I should really pick a chest at one of my many storage locations and leave them there. I have three weapons: my trusty glass sword, the heal-and-trap ebony sword and an axe so I can practice that skill. The only other thing that could weighing me down is all the armor I'm wearing. Other than that are the various pieces of apparel I carry around with me: robes, rings, etc. I also have some potion ingrediants and various potions I've obtained. Not really sure what is taking up all that much weight.
Finally I found the second "breeding netch" near Gnaar mok. It was out over the water rather high up in the air. Luckily I had just paid 6k or so gold to make a "amulate-o-levitate" with 1 pt. levitate, constant effect. So I used that to float above the water and kill the last netch. I then recalled back to the creeper in Caldera and using another enchanted item of mine, "Amulate-o-Devintevention", along with the intervention that takes me to a temple I made it back to Fort Moonmoth to get the next Legion quest from the Nord there.
One note: I found out if I start in Caldera devine intervention will take me to fort Buckmoth while the temple's intervention will take me to Balmora. So I can get to Balmora then devine intervention to Moonmoth. If I make it as far as Buck motht hat way I can temple intervention up to Ald'ruhn. I'm getting lazy in my early 20s ;-). That's Balmora to Ald'ruhn with out walking. And for free. Ok I could take both the silt strider and Guild of Mages to do the same but that's beside the point.